Check out the latest model drops and powerful integrations.
A fellow cohort participant shared this after spending a day building their first plugin:
"It seems it is still quite challenging for a person who doesn't have strong coding experience, like me, to build a plugin at the moment. Though the vibe coding experience was amazing."
Plugins is where Scope gets genuinely exciting. The ability to build entirely new experiences on top of Scope without touching the core codebase is a huge deal. Right now you need some Python knowledge to get there, and not everyone has that background yet.
That's what OpenScope is built to fix.

OpenScope is a visual, node-based plugin builder for Daydream Scope. You drag nodes onto a canvas, wire them together, and the Python writes itself in real-time as you work. When you're ready, one click exports a Daydream-compatible plugin ZIP ready to install directly into Scope.

The current release includes a rich node library covering inputs, outputs, pre-processors, main pipelines, post-processors, and agent plugin builder.
1. Core Nodes
Plugin Config: Define pipeline settings, usage mode (main/pre-processor/post-processor), and configuration options
Input nodes:
- Video Input: Accept video frames for processing
- Text Prompt: Text with weights for generation
- Image Input: Reference images for style transfer
Pipeline: Dynamically loaded pipelines from your Scope server - connect to any available processor
Pre-processor:
- Use existing pre-processor pipelines from your server
- Create New (Upcoming): Build new pre-processors with AI
Post-processor:
- Use existing post-processor pipelines from your server
- Create New (Upcoming): Build new post-processors with AI
Output Node: Main Pipeline output
2. AI-Powered Processor Creation (Upcoming)
Describe a processor in plain language and get working node code back. OpenScope's AI understands Scope's plugin spec specifically and can generate:
- Custom pre-processors for masking, transformations
- Custom post-processors for effects, adjustments
- Full plugin configurations with modes
3. Starter Templates
Never start from a blank canvas. Choose from:
- Blank Plugin: Start fresh
- Kaleidoscope: Classic kaleidoscope effect
- YOLO Mask: Object detection masking
- Bloom: Glow effect
- Cosmic VFX: Cosmic
-themed visual effects
- VFX Pack: Community VFX collection
- Community-submitted templates (coming soon)
4. Plugin Management
Install plugins directly from GitHub or other Git sources:
- Paste a GitHub URL or package name- One-click install
- View installed plugins with version and pipeline count
- Uninstall plugins when no longer needed
5. Interactive Guides
Built-in tutorials to help you learn:
-1. Getting Started: What is OpenScope?
-2. First Processor: Create a custom processor with AI
-3. Node Types: Understand all nodes available
-4. Preprocessors: Use available pipelines or create new
-5. Postprocessors: Use available pipelines or create new
- Custom Notes: Add your own notes to the canvas
6. AI Assistant
Chat with an AI assistant that can:
- Suggest nodes based on your goal
- Explain what each node does
- Help you build specific effects
- Fix issues with your plugin
7. Export in One Click
Produces a plugin ZIP that installs cleanly into Scope. Your node graph becomes ready-to-use Python code automatically.
Because of limited time, I had to prioritise getting a working version out thus leaving out a lot of implementations I would love to add. here’s some additions that will be available in the coming weeks
The longer-term vision is that OpenScope becomes the on-ramp that makes Scope's plugin ecosystem genuinely open and accessible to everyone - visual artists, creative technologists, hobbyists who have the ideas but not necessarily the coding background to realise them.
Try it, break it, tell me what's missing. If you've wanted to build a Scope plugin but hit a wall, try OpenScope and tell me where it hits a wall. And if you've built plugins the hard way and think the node model is missing something obvious — your feedback is most welcomed!
App: Try it out here (remote deployment requires a little more work to be stable, please try it out locally)
Github: Codebase
To try it out at this moment, please run locally. Clone codebase to begin!




