Scope Workshop: Plugins preview and Overworld demo

Scope Workshop: Plugins preview and Overworld demo

Scope Workshop: Plugins preview and Overworld demo

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We're introducing a plugins feature that opens up Scope's architecture for extensibility - letting developers bring new models, new capabilities, and new interactions into the platform. It's a natural step in Scope's evolution.

In this workshop, we're giving you a first look at what that means. We'll showcase scope-overworld - a plugin that brings Overworld's Waypoint-1 world model into Scope.

What scope-overworld enables:

  • Generate and explore worlds using WASD + mouse controls and image prompts
  • Run Waypoint-1-Small at 20-30 FPS on consumer GPUs (RTX 5090)
  • Record footage from generated worlds for post-processing in other tools
  • Stream real-time feeds to Unity, Unreal, or TouchDesigner via Spout
  • Build web apps that control world generation through the WebRTC API

If you're already using Scope for autoregressive video models like LongLive or Krea, you'll now have access to an action-conditioned world model in the same environment.

Yondon will join to walk through why we're excited about this direction - how plugins architecture works, what it enables for extensibility and controllability, and where we're headed. We'll show you how to get started and hopefully inspire you to build your own - maybe for our next cohort.

When: šŸ•• 6pm CET / 12pm ET / 9am PT

Where:

Also, on our Discord if you are already there!

What we'll cover:

  • Demo showcase of the OverWorld plugin and world model interaction
  • How to get started (currently CLI/manual install, more support coming soon)
  • Plugins architecture overview
  • Our plans for controllability and building around Scope
  • Q&A

Resources: