We've been working on a new plugins feature for Scope that we'll have more to share about separately, but we wanted to share a preview and to celebrate the release of Overworld's new open Waypoint-1 model.
scope-overworld, is a plugin bringing Waypoint-1 into Scope. This means that developers can:
If you're already using Scope to use other autoregressive video models (eg. LongLive, Krea, etc.), now you'll have access to an action conditioned (eg. real-time WASD and mouse controls) video world model in the same place as well.
At the moment, the scope-overworld plugin supports the Waypoint-1-Small model, which can run at 20-30 FPS on a high end consumer GPU like a RTX 5090, and we'll be doing a fast follow to add support for the Waypoint-1-Medium model, which is better suited for workstation and datacenter GPUs, as well. Additionally, since plugins are still in preview, scope-overworld can only be used with a manual installation of Scope from the CLI, but support in the desktop app is coming soon.
We look forward to seeing what everyone creates using Waypoint-1 and congratulations to the Overworld team!
And stay tuned for more information on how you can create your own plugins soon!